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You can also use the balcony in the northeastern room to reach some rocky ledges and enter the boudoir without an invitation, but there’s not really a point in doing that. Helsik will then provide the player with the Grimoire Bound in Imp Skin, a Ritual Pouch containing the required items, and instructions on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The note, Opening a Hell Gate, will explain all the steps involved. The order in which the steps are performed is irrelevant. Their uplifting story is a true inspiration for all those who are battling substance abuse.
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Heal and provide support whenever you can, and use your strongest characters to bring him down quickly. A Fighter or Barbarian — or a multiclass with both — is ideal, thanks to their bonus actions and high strength stats. If you pass a very high persuasion check, you can also recruit Yurgir, and this will ultimately lead to him helping you during the game's final battle, too. He isn't especially powerful to fight against, but his Concussive Blasts will cause a lot of chaos in terms of positioning.
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If you pass a Wisdom check and an Intelligence check, you can enter the room behind it, which houses some rare items and Mol’s contract. If you want to free Mol from it, you either need to defeat Raphael later or return the contract to her. Many of our clients lack the financial resources to seek treatment. Our goal is to return our residents to the community as productive and self-supporting citizens, thus reducing dependence on government support or a life of crime. Explore our website to learn about addiction treatment at House of Hope.
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Two Beholders and a small army of imps guard the crystals that keep Hope imprisoned. Death Ward and spells or armor that negate fear are helpful here, since the Beholders can easily inflict it on your allies. Avoid approaching ledges, since the imps know Eldritch Blast and can shove you to your death with it. You need to keep these clothes on during your time here, or multiple enemies spawn and everyone turns hostile. Agree to help Hope, and she’ll tell you where to look for the Orphic Hammer.
At the top of the stairs is a Ward trap placed that will cast a Fireball spell each time it is stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to breathe...". Placing any water or wine[note 2] will disarm the trap, replying "Too wet. Too cold. No fun. Begone!". By partnering with national, state and local organizations, and with local churches and businesses, we are able to offer a wide range of education and training for our life-recovery residents.
House of Hope
Use your strongest melee fighters and attacks to take care of him quickly. Before you grab the hammer, send three party members to the prison hatch. Switch back to your party member in the Archives, grab the hammer, and either cast invisibility or use a potion of invisibility.

The trickiest part of the battle is keeping the Cambions occupied and whittling them down while you destroy the pillars and deal with Raphael, so minions are extremely useful. The entrance to Raphael's Vault is directly south of the entrance to the Boudoir. To enter, the party must first succeed in a DC 10 Perception check to spot the infernal gem, then interact with the infernal gem by passing a DC 10 Wisdom check, followed by a DC 20 Arcana check. Inside is the Helldusk Helmet, Staff of Spellpower, and Mol's contract if she survived Act One.
Make sure to take a long rest before you head to the House of Hope, since you're in for some hard fights. In order to travel to the House of Hope in Act 3, after you've heard Raphael's offer at Sharess' Caress, you're going to need to do a few things. First off, head to the Devil's Fee, directly north of the Lower City Central Wall waypoint—it's easy to recognise this house as there are little devil symbols on the pillars outside. The proprietor, Helsik, can send you to the House of Hope, but first you need to uncover her past dealings with Gortash. The Main Corridor is shaped like half a circle and can be accessed from the east and west exits from the Feast Hall. It connects all the rooms of the House and is populated by several Eternal Debtors.
Our Recovery Bridge Housing program is supported by the County of Los Angeles, and offers a short -term living arrangement for women enrolled in outpatient care. Some women from residential care take advantage of this housing after completing primary care, and some members of Recovery Bridge Housing attend the House of Hope outpatient program. With this continuum of care, women can maintain their housing past 90-days of inpatient treatment, and / or find a supportive housing solution while enrolled in outpatient treatment. The Road to Independence program will assist an additional 600 House of Hope residents each year, who are overcoming addiction and getting back on their feet. Men and women currently in our residential treatment program will meet with House of Hope Employment Specialists to prepare for the workforce and secure employment after overcoming their substance abuse challenges. Raphael has a second phase, during which he uses spells more often and can down wounded or weak party members in one hit.
North of the Chamber of Egress a balcony can be found from where it's possible to go outside the House. Outside, just north of the balcony is a Passageway which leads to Hope's prison. Also on the outside, through jumping from rock platform to rock platform one can reach the Boudoir. The House of Hope is exited through the same portal the party used to enter. The Ritual Pouch and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual.
Heading to the House of Hope and taking the Orphic Hammer is your best bet if your mind's made up about freeing Orpheus, but it's worth noting that this is entirely optional and pretty challenging. The final boss fight, in particular, can be very rough, so be sure to save before you try any of this. In the first section of the room are some locked opulent chests, one of which contains a Potion of Angelic Slumber. A pool sits in the centre of the room, with some restoration facets that will restore the party's resources as if they had taken a long rest (does not work during fighting or after having beaten Raphael). This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate.
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